Conversation

mfw goyim actually think that FSR and DLSS look even vaguely passable

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@yomiel
passable as photorealism or well designed vidya graphics (lmao)?
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@dagda @yomiel

They suck at both. Compare it with immortal games such as Okami that will never age because the point wasn't that they were realistic, rather that they were artistic and beautiful. When was the last time any non-indie group released such thing?
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@sally @yomiel
we need more horizontal progression in games again. Graphically and technically sovlfoul decisions are still impressive even from 2004, be it dynamic lighting, physics or artstyles. Why can't we have games like in 1998-2009 again? Fork the old engines, write your own, decompile and port all ps3-era graphics engines and development tools and put together studios in countries that don't recognize copyright.
And never buy or even seed the modern AAA studio slop, they are finally hurting, they suffer way less than they need to to get the message, neither the shareholders nor the "workers" there are free of sin
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