Conversation

cold take: hero shooters are garbage. If there's different character appearance options in the game it should be a dressup game with limited impact on gameplay like splatoon. I don't want to have to be sgt. bumblefuck mcgee because he's the only person on earth who can use an assault rifle

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@anemone I am really thankful that Overwatch 2 and CONCORD killed the Hero Shooter, god please no more of these

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@anemone
I guess if you could mix and match kits and costumes it'd be cool.
Reason it's this way now is everybody else is too busy using everyfuckingthing else.

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@Paradox@raru.re Splatoon lets you design your character and then wear whatever clothes you want. They do have effects on your stats but you can customize them. (Not) coincidentally it is the only shooter I have bothered to play in years.

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@anemone
As far as I can tell, there's maybe two different kinds of characters to use in Splatoon.
It's hardly a hero shooter because there's much less diversity in how you play the game from the perspective of the character you pick. I imagine it's more reliant on map design and game mode.

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@Paradox@raru.re your chosen weapon determines your kit. But yes it's not a hero shooter which is kind of my point: Hero shooters are trash genre and companies should stop making them

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As a corollary here's my related "hot" take:
Overwatch: shit game
Apex Legends: shit game
Team Fortress 2: shit game
Whatever other dumb hero shooter you like: also a shit game

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@ocean@raru.re its funny how so many battle royale games try to be hero shooters which the most successful one lets you pick any skin you want (provided you bought it during a limited time window for irl money, but that's a separate issue)

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@ocean@raru.re theres still more coming out but they will probably all die an ignominious death while the only people who liked them (game journos) cry about it

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@anemone
>Team Fortress 2 shit game
literally the only one that did it right, distinct character appearances are great for readability. The cosmetics were problematic for making the game sensoric hell, but it won't be an issue when TF2Classic drops
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@anemone Oh yeah there was one they were showing off that I've forgotten the name to, and I knew that was one just DOA lol

I feel sorry for the devs in the industry right now, everyone is jerking them around trying to push out live service slop

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@anemone
Ok so I don't think you're wrong.
From my perspective, TF2 is a hero shooter, and I love that it exists.
I don't play it because I don't much like mp play, much less an fps. But it has good culture.
Overwatch is a fucking mess, Concord barely existed, and.... I dunno what else there is. Maybe this was something Valve could only pull off in their heyday, or maybe it's possible to make it work and most people just misunderstand why tf2 worked.

I daresay we would all live if AAAs stopped and left it to the indies to figure it out. I don't hate the genre, but I definitely know of more that were bad than those that were good.

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@anemone
impressive, very nice, now provide the arguments
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@anemone
I've literally never played it. My only experience with tf2 is the promo videos and community shitposts (and effortposts).
It's entirely possible it's a mediocre game, but now my question is, is it worse than Overwatch? If you had to pick one, which?

Because for people that were interested in the concept of such a game, that was important. They flocked to it, even if it wasn't great. It was good enough, and the best available.

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@Paradox@raru.re i would probably rather play overwatch tbh i remember trying tf2 and even back in it's heyday I did not enjoy it at all

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@anemone
Interesting. Well, fair enough.

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@Paradox@raru.re the only good parts of tf2 were the character intro videos that were not even part of the actual game

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@anemone they keep tripping over this whole silhouette problem which means you either get stupid visuals or stupid gameplay (usually both). fighting games never had this issue because all necessary information is onscreen at all times, and its 1v1. not practical to do this with a moving camera but they keep fucking trying
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@why@shitposter.world its a stupid argument because games like quake or counterstrike don't have unique characters and literally started the competitive scene and still have dedicated fans

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@why@shitposter.world not that games should even be designed around the "competitive scene" since it accounts for like 0.001% of the people who actually play it

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@anemone turns out giving all options to players makes the game deeper AND easier to learn. crazy!
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@anemone @why
>quake: pickup based deathmatch game (noone played Team Arena)
>cs: round based tactical game with some economics
how do these compare to a team based objective shooter?
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@anemone agreed on the second and third sentences

tf2 *was* good but the world became a worse place with the genre of hero shooters
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@anemone (fwiw i hold that paradoxical view far more strongly with doom, but for aesthetic and storytelling rather than gameplay)
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@anemone team fortress 2 is ok because I want all of those men carnally. I can't say the same for other games in the genre

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@dagda @anemone digital computer software with networking features that utilizes inputs to alter player state resulting in a win/loss outcome
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@why @dagda @anemone I played original Quake again the other day and I had a great time!
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It seems like a tradeoff. Everyone gets the same playing experience, your model just looks different vs the model itself has different strengths/weaknesses, so you can pick one that goes along with your playing style blobcatshrug

Honestly I just miss the LAN party/playing with a small group of people you know without having to ping some external server and back. Playing online just feels like shit today. CS:GO has so many insanely good people it's not fun anymore.

I use to play a lot of Verdun, which was fun. But no one played anymore so you're always online with like over 50% bots.
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@djsumdog @anemone if different models have different strengths/weaknesses, then success depends on recognizing and countering these.
if countering depends on choices made at the start of the match, then the match itself is 20+ minutes of wasted time and nobody has fun.
if every model is given a counter for every situation, then the model choice is worthless and its just unneeded complexity which only confuses new players.

what are the skills the game is trying to test? the existence of matchups is not a skill itself, its present in all competitive games. increasing the memorization load of all interaction possibilities only makes a game tedious.
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