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>apply same shader to two different textures with exact same shader parameters

>completely different behaviour

FUCKK
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@lebronjames75 screen position different, world position different perchance
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@lucy it was an engine error, didnt update shader parameters for materials until after i opened each material file manually one at a time

anyway heres the code
it does 5 things simultaneously

a) makes world wave up and down (no effect if close to camera)
b) a fake PS1 style "per quad fog" (real distance fog as well in a separate shader applied over camera)
c) a world-distortion effect when low on health/injured etc (what i was just doing)
d) flashes the world white whenever you shoot gun
e) draws very dark colored rainbow-dust noise on the ceilings of the rooms if they are tall

it sounds a lot crazier than it is
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