@snacks most indies in ye olde days of more than 5 years ago believed strongly, that to get on steam, the only possible way is with the help of a large publisher (which before Steam Greenlight, was outright true. however the past belief also stayed way after that too. only around 2017 with Steam Direct, did the widespread belief start to disappear and people started to not fall for the publisher scams so much). the devs would finish the game, sign a contract with a publisher, see that "this is the industry norm" and get fucked 900 fist fucks per second in the ass, stomach and face.
Devolver Digital claim to fame as a publisher for indie devs paraded on the fact that "you need a publisher, but we are not scummy!"
Cave story on steam is a famous example of this happening. The publisher does nothing, lies to the one or two man team dev, the devs fall for it, the devs get practically nothing, they might even lose value or the IP permanently.
Paradox Interactive used to be a scummy, evil, bad-actor who took indie-games to steam as a publisher- most their steam-published games got an absolute dogshit contract with lower-end, single digit % revenues for the dev (after steam cut). This wasnt the exception, this used to be the industry standard until 2015-2017, and then in a few years after it transformed into the status that seems more logical today (why pay 90+% of your revenue to a publisher for not even advertising your game or protecting it from court cases AND stealing your IP so you cant do any sequels yourself?)