Conversation
@VD15 aged like fresh milk
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@VD15 i don't understand what the idea was. 'just like steam but cheaper' isn't a bad idea, but it was always strictly worse than steam. even just going to their respective websites, the epic website is horrible.
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@lain @VD15 at the time I thought it was "free games". iirc they were doing subscriptions too which steam still doesn't have, except for some mmos
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@menherahair @VD15 they still constantly give out free games, often pretty good ones, but people will always post "oh no i don't want to run epic" (even though you don't even need to do this and can just use heroic instead). Just seems so strange that they couldn't figure out how get some goodwill while giving away AAA games for free.
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@lain @menherahair @VD15 I still refuse to even touch the new games after basically yanking out several games from before release, doing the same to a freaking patreon funded game and doing it to the shenmue kickstarter
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@lain @menherahair @VD15 >use heroic instead
neat, I've never heard of this before. maybe it can play Epic Store games without the slow, shitty launcher.

https://www.heroicgameslauncher.com/
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@branman @VD15 They're doing the Sony mistake, except they have 1 massive success. When that wanes there will be basically no reasons to keep the EGS open and they'll have jackshit to count on after
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@coolboymew @VD15 @branman I heard it's subsidizing the unreal engine being free rn
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@PurpCat @VD15 @branman I almost forgot about that, but isn't it an increasingly huge piece of shit? Everyone always seems to complain about it
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@coolboymew @VD15 @branman Here's a new MLG game: try licensing source engine, and finding wagies from Full Sail trained in it.

Then you'll understand why the Unreal Engine is so big.
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@coolboymew @VD15 @branman and by that I mean for everyone who posts Gaben memes or how great Valve is, they've never tried licensing the source engine and it didn't help because of Havok.

It took a while for Steam to let anyone put games on there (first with greenlight and then $100), but the Source Engine is stuck in the past with licensing. You have to get ahold of the guy in Valve who does licensing (who is probably on at a very specific time) and then if you're lucky you have to do the whole thing about the pitch, how much money you have, etc.

You can download the Unreal Engine with Visual Studio of all places and start making your game, which is why you only see the Source engine used with source mods, which is increasingly unpopular because the latest generation of TF2 "players" don't make games or even play TF2 half the time. Meanwhile there are tons of tutorials on "how to make UE game".

Now with Source 2 they're missing the boat HARD because S&Box isn't even the same despite what some MBA they blindly worship who told them "ROBLOX IS BIG BRO" told them.
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@PurpCat @VD15 @branman @coolboymew isn't whatever garries new thing was called basically supposed to help with exactly that?
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