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the whole lua 5.1/5.2/jit situation is like python2 on steroids. its such a pain in the ass to navigate oh my god
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ahem, so openbsd's luanti package was compiled against luajit. now, openbsd only packages luajit 2.1 meaning it doesnt have the completely overhauled luajit 3.0 heap allocator and gc, leaving it with essentially the 5.1 allocator and gc. the 5.1 allocator is hard limited to 2gb of memory because lua is mostly just a toy language and luajit fails to run the gc when it hits an oom scenario meaning if it hits the heap limit between gc runs it immediately crashes, sending me back to the main menu

now, luanti games and mods are defined in lua so theres absolutely no manual memory management option available, this means that memory intensive mods like mcl_mapgen_core use a pretty large chunk of the heap. if we put 2 and 2 together that means: yea i cant fucking play mineclonia
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update: sticking to games that dont use mineclone's biome system manages to avoid this for the time being and quite frankly voxelgarden looks more interesting anyway lowk

anyone wanna play voxelgarden with those 2 huge biome mods, mesecons and a bunch of other shit? i could do unlit as well. lots of cool games on here
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any friendos wanna hang out and put together a little luanti modlist? id like to set up a server eventually
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@coolbean there's dwarf fortress like dungeons, which i always want but the end result is that i just go down caves forever
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@coolbean also, no way i can promise to play anything bjt rimworld recently
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@snacks its dwarf fortress-like caverns, actually

thats one of the mods i was actively looking at teehee. i love being in caves forever and wish minecraft made it easier to find good caves
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