i saw a video game tech demo in the 00s where they dynamically adapted and blended character animations so walk, run, jump and turn cycles would accurately match the terrain
actually looked better than most motion-captured cutscene animations in current video games
it’s been about 20 years but video game characters still can’t climb stairs or walk up slopes normally
@snacks speaking of which, hl2 for a pretty long time was the only game that tried to make characters at least stand on the ground (snapped foot bones to nearest surface or smth)
@snacks wonder what it would look like if animations were more like constraints and forces applied to ragdolls
maybe we should be putting more compute power into accurate kinematics before we start burning it on shit like path tracing
@mia wasnt there smthng about this in rainworld? but yeah the weird stuck up version of “realism” just gripped industry decisionmakers and wouldn’t let go since then huh
@snacks mocap but instead of wearing funny suits with balls for the cameras you’re wearing funny suits with electrodes and sensor fabric that measures its own elastic deformation
@snacks the idea is ancient too. bunch of failed startups tried to pitch wristbands that would respond to hand gestures
@snacks except nowadays there might actually be a small market for netrunner suits lol