@druid destruction feels weird while the other ones can just augment other playstyles. It scales weirdly where it starts really weak, gets really strong and then falls off again because it doesn't synergize with other skills or even gear really. The spells are also kinda uninspired being basically the same between all elements except on the last level
@druid i did have a playthrough where i subverted that by going all in on summoning and illusion because those aren't affected by the difficulty settings at all
@druid they just keep piling up tbh, you grab ordinator, 3dnpc, some follower and a bunch of graphics, that armor on nexus also looked really cool, oh hey, i really like this combat overhaul!
@druid it doesn't take long until a poison does multiple times the damage of the attack itself and i tend to play in a way where i have to kill as fast as possible
@druid smithing is impossibly hard to grind past a certain level, idk how anyone does it. Enchanting and alchemy just require you to hoard random cheap shit and then set apart an hours to spam click in the case of enchanting or to just keep making bs poisons/potions on the side whenever you get home