Conversation
so I mean this guy basically admits that you do have to redesign everything and you can't just flip a switch and that you do have to change the entire industry to accommodate the requirement, then treats it like some kind of epic own instead of realizing he's just a dumbass who admits his version of the proposal is insane
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@sun ROFL
"It's just more profitable, the money goes into dark shadow agencies in other countries instead of the company/investors but it's way better like this"
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@sun Yes, the industry should change around this. The current state is not good.
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@Noraweed then admit it's a massive change that you're legally forcing instead of lying and saying compliance is trivial
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@sun I just want to see AAA burn tbh

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@sun @Noraweed live service games should be a more expensive risk and not an easy way to fool consumers
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@why @Noraweed I support truth in labeling, it should be more clear that you're buying a service
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@sun @Noraweed guys look its the one dude who actually reads the EULA
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@why @Noraweed nah put a big label on it like on cigarettes
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@sun @Noraweed they should do that to offline games and phones and stuff too this shit is a waste of life
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@why @Noraweed the government I guess largely exists because most people can't take care of themself on even really really small and simple tasks like realizing that the thing you bought requires money to keep running so it will turn off someday
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@why @Noraweed @sun 👏EULA👏IS NOT👏A CONTRACT👏
they are not always enforceable, it’s a matter of consumer contract law (the purchase prior the EULA agreement) and justice interpretation of clauses of the EULA being legal to make or not

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@sun Complience would be trivial if you built the game with the knowledge you need an end-of-life plan. It would not be required for existing games under the current petition proposal.
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@Noraweed you're basically saying ban service games, or at least most of them.
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@sun @Noraweed then use a subscription or free to play model instead of tricking consumers with the same pricing model of products that don't have that problem
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@sun
>you do have to change the entire industry to accommodate the requirement
You mean the industry shouldn't make more money with commercial models that deprives people or basic natural rights ?
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@sun @Noraweed So, local idiot and non-dev here, but is it really that difficult to say at the start of a project "Okay, this needs to have an End Of Life plan at the end" and then keep that in mind during development?
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@Looming @Noraweed you have to architect your game around preservation which may not match market realities. a lot of games could do this but it's an indirect way of banning entire classes of games currently in development that are insanely popular for the long-term benefit of a very small subset of your customers that care when the game turns off after x years.
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@sun @Noraweed actually this bans service games you purchase to enter and free to play service games with permanent microtransactions (items)
as long as a game is f2p you can charge a subscription or you can sell consumable boosts (xp boosts)

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@sun
>trivial
Honestly a bad word to use here and I don't think the petition actually uses it.
Trivial or not. Telling someone to not build planned obsolescence into their product should be normal. My fucking dishwasher should not stop working in 5 years because someone turned a server off, and neither should games I have bought and paid for.
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@Noraweed they use "reasonable" which is just as dangerous because as I mentioned before you could argue that dumping a "works on my machine" server binary at end of life that takes significant community effort to get into a workable state could be perceived as not complying
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@mer @Noraweed @sun they should make it be a contract
when you go to gamestop the employee should take out a massive scroll and point to 12 places you need to sign in order to complete the purchase
sorta like the form you have to fill out when you buy a gun that says you dont want to kill yourself
that should be on the games purchase contract too except you should have to declare that games are the only thing stopping you from ending it all
and buying games should take away your rights to own guns or take out loans for car, house, etc
please vote for me in the upcoming election i got a plan thatll solve it all
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@why @Noraweed it's the tricking I have a problem with, you should be able to construct any payment model you want including a one time payment for a service that eventually turns off if you are clear that's what you are paying for
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@sun
No, did you read the documentation? Or engage at all with the material of the initiative? If a game is sold specifically, and only as, a service, then it's a service and people know time is only rented on it. If it's sold as a product, it's should be treated as a product.
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@Noraweed its easy to point out tons and tons and tons of people that clearly don't know what the initiative promises which is reason enough to not do it and plenty of people have disputed that this is easy to do
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@why @Noraweed @sun there are many reasons why EULAs cannot have the legal weight of a contract
and if you solved those issues then it would be a contract, not an EULA

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@Noraweed I am saying unless you make an extremely specific and limited proposal I am going to reject it on principle, and even the things it wants to do aren't actually so easy to do, the world has changed since the 1990s and its not as simple as just build a single binary and let people own it forever
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@sun @Noraweed @why side note:

some games need to be discovered by players. like hidden quests or hidden features. sometimes it takes the whole player base hours, sometimes years to solve those things.
prematurely releasing the server side code spoils this forever.

what about this: a game has to be actively used by the IP owner, otherwise it becomes public domain. shutting down servers means they dont use it anymore.
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@sun I'll be back to argue about this later, I have to get back to work
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@grillchen @Noraweed @sun what a silly thing to side note on. all of this has always been about end of life. your solution only makes things messier and wouldnt save games anyways
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@sun @why @Noraweed
>the government I guess largely exists because most people can't take care of themself
Isn't it just an historical group of people that just centralized efforts to manage large scale projects ? And what we have today is a accumulative legacy of that ?

It can of course boost development like we have seen with war taxes but those should have had a limit period of time by been written off when wars ended.
But that wasn't the case. Money flooded in and since there were no legal mechanism to stop it they just went on with it.
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@why @grillchen @Noraweed it would be great if every product was built with an end of life plan but I think we both know that you work inside of even a big company and the entire operation is still basically fly-by-night.
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@why @Noraweed @grillchen only pirates actually preserve things not the companies so just optimize the law for letting pirates preserve your product for you
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@sun @Noraweed @grillchen pirates cant preserve The Crew thats why we need this law
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@why @Noraweed @sun

consumer law protects you from when the purchase happens
the EULA needs to be a requirement to the purchase, if the software doesn’t work if you refuse but you already paid that is fraud
you can’t always make EULA at the sale because EULAs want to keep updating instead of remaining the same
EULAs often claim clauses that are just not legal (ie claiming data RGPD or other local laws doesnt allow for collection) which is normal because not all sofware teams have a jurist on deck to update the EULA at each law update in all regions the software is available

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@sun @Noraweed
>you have to architect your game around preservation which may not match market realities.

I don't think I get what you mean. What part of putting in the End of Life plan prevents its from being ran exactly the same way as it would have without the End of Life plan?

I also don't think that we are talking about a small subset of customers but I wouldn't know where to pull data from on that lol
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@Looming @Noraweed service games are built around assumption of the backend always being there so it takes substantial extra effort to make it not assume that. in an ideal world they would do that but it does take substantial effort essentially for no direct financial return
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@Looming @Noraweed an open world game might have terabytes of complex map data and content that only is processed on the backend and is never exposed in its entirety to the client and so there is no natural preservation channel like just making it keep cached downloaded assets or something.
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@sun @Looming @Noraweed that's a skill issue
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@lucy @Looming @Noraweed content often is also scripted and interpreted so you effectively have to give up trade secrets if you do a content dump to satisfy preservation and re-hosting
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@sun @Looming @Noraweed that's how games used to be delivered so clearly it works
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@lucy @Looming @Noraweed this is another "it worked in the 1990s when everything fit in one binary and didn't have anti-cheat" arguments
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Lucy [hiatus era] 𒌋𒁯

@sun @Looming @Noraweed balatro is written in lua based on love2d the entire code is accessible. it sold 5 million copies.
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@sun @Looming @Noraweed balatro was released in 2024
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@lucy @Looming @Noraweed that is suitable for some games but not others
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@sun i don't care about the hoops the devs have to go through, it's doable, do it. A failed gacha is being repurposed as a standalone game so it can be done. I will rape the op
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@sun @Noraweed So, then preservation of this type of game is simply not possible without forcing a change and putting the burden to adapt on the publisher?
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@Looming @Noraweed it may impose requirements or obligations on the publisher that they find unacceptable but it is always _possible_
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@sun @lucy @Looming @Noraweed You’re making the awful assumption that companies are supposed to be allowed to have secrets in the first place.

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@sun @Noraweed nah they could be done, they just gotta make sure it can work standalone once shut down
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@sun @Looming @Noraweed You just release all the fucking code. It’s not that big of a deal. Now people can make their own server.

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@SuperDicq @Noraweed @Looming there is not a clear separation between code and content in systems that are online and content-heavy, the only reason it was done before was because it was the only way to distribute content
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@sun @Noraweed @Looming What is content even? And who cares about that? The game is end of life and no longer making profit anyway.

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@SuperDicq @Looming @Noraweed I love these arguments by the way because they just prove my point that compliance with people's expectations does change everything up to and including the expectation that copyright should be abolished. keep it up.
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@sun @Looming @Noraweed this is so stupid
Imagine the bandwidth waste alone for the end client
I don't think a single game does this without having a majority of all map data client side or generated client side

Eve online does not count it is not a game it is Microsoft excel gameified
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@sun @Looming @Noraweed I don’t think copyright should be abolished but it should be heavily reformed to serve the interest of the people instead of the corporations.

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@sun @Looming @Noraweed
> that are insanely popular
That popularity/demand was manufactured in the first place, it's not organic growth/development.
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@SuperDicq @Noraweed @Looming I mean in an ideal world companies would escrow their game code and assets with like the Library of Congress and in 20 years their copyright would expire and the entire thing would be released
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@sun @Noraweed @Looming That’s not a bad take. That’s still 20 years of proprietary software exploitation but at least we will get free software in the end.

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@SuperDicq @Noraweed @Looming I was giving you my honest opinion, I am not even totally against really big changes I just don't think the vague and exploitable EU bill that will come out of this initiative is going to be the thing that does it
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@lebronjames75 @sun @Looming @Noraweed ms flight sim 2020 is multi terabytes and streams it all from a server
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@sun @grillchen @why
I am back and have decided to not continue arguing because of this post. If your position is that preservationists should just be forced into a legally dubious position where they can attacked, fined, and shut down at any time if the copyright holder gets aggressive, then we value fundamentally different things and I'm not going be able to convince you otherwise. There's no point.
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@Noraweed @grillchen @why I literally said that I would support the position that companies just can't prevent you from independently keeping their game working after they abandon it. but overwhelmingly I see people online thinking that this is or will require sweeping changes, and I am extremely skeptical of the EU legislative process. we are talking past each other and agree there's no point in continuing.
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@sun @grillchen @why This is a very aggressive post. Let me try and not be such a mad cunt; I don't think there's any argument I can make here that would be both convincing to you and something I actually believe.
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@Noraweed @grillchen @why I don't take it personally or anything its no problem
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@sun @why @Noraweed
>you should be able to construct any payment model you want including a one time payment for a service that eventually turns off if you are clear that's what you are paying for
You libertarian now ?
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@sun @Noraweed The worst part is that I tried chatting with them about those issues and nothing changed.
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@sun @Noraweed
>the world has changed since the 1990s and its not as simple as just build a single binary and let people own it forever
Can you please elaborate on this as the only major change that is a pain in the ass from my perspective is packet routing, which has become quite frustrating compared to when I began 20 years ago.
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@mangeurdenuage @Noraweed I'm done talking about this, I detailed all my arguments already
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@mer @Noraweed @sun @why
>you can’t always make EULA
*check my internationally distributed optical disc containing AOE from 1998*
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@sun i raised the issue that a lot of servers now are just outsourced too. if you built your game around nakama there isn't a server to even give out, it's all locked up in their cloud comfywoozy

(nakama does have some crippled self hosting options, but many alternatives which do the same thing doesn't.)
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@icedquinn I also know for a fact that there are server software that provide the source to customers for customization, but you cannot distribute those changes
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@Looming @Noraweed @sun Eeyp, but it's the publisher who expanded their customer base troughs amoral schemes even at the expense of the customer's mental health.
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@sun i guess there is some optimism that politicians will care about signatures and not totally just water it down to meaninglesness exactly as all the right to repair bills had happen blobcatshrug2

not really against what they want, though i've read years of devs talk about why this isn't the norm already, and i'd be deeply surprised if this doesn't get immediately swiss cheesed like populist laws all do.
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@icedquinn @sun
It feels like people are saying "we wish the government was more involved in regulating video games"
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@hazlin @sun considering gamers won't make and hold any kind of stand on anything, its a bit of desperation to try to get the bully in the room to force it yeah.
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@SuperDicq @sun @Noraweed @Looming Anything that has a trademark licensing, art, story, brand etc...
Code has it's own licensing system.*

You can compared that to board games and we come back to the maths of game theory.
No user gives a shit about how it's manufactured they just want to see the story/gameplay/art. And it doesn't affect the people negatively to have trademarks on these as if people want to make their own version or changes rules no human or no human made tool has the omnipotence/omnipresence to stop you from doing so.

Meanwhile in computing omnipotence/omnipresence can be emulated thanks to a combination of black box automation via the internet and DRM.
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@sun @Looming @Noraweed @SuperDicq
>that copyright should be abolished.
Pretty much, we need to go back pre bern convention and maybe even further.
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@why @lebronjames75 @Looming @Noraweed @sun "Peak users for MSFS2020 are 61,775 (August 2020) and drop to 15,051 in September 2020. In July 2021, there is a peak of 19,580, and then it drops again. By November 2024, it was declining, and after the release of MSFS2024, it continues to decline."
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