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without-comment fedi posts

a really good example of the way vision fades out over a distance
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@vii this looks a lot like rogue
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@genmaicha It is a lot like rogue.
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@georgia this is me when I'm bored and need a project
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@bajax @georgia well original is stretching it. I'm not using any algorithms others haven't used before; I think the only thing different is the setting. it's meant to take place on an asteroid drilling rig, so you start in more "human" environments, then into mixed environments, then into caves... then into hell because again not actually that original at the moment.
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@vii @georgia rofl ok that counts as original in my book. is it modified from something else?
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@bajax @georgia I'm just writing it with SDL2 and I borrowed a tileset from the Dwarf Fortress File Depot. C.
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@vii @georgia I'd like to play it and/or look at the source code at some point if you want to show it off
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@bajax @georgia I only just added potions; the game was basically impossible before that because three rats/spiders were all it took to take you back to the beginning.
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@vii @bajax @georgia Nigga are you casually developing a space hulk/planet cracker roguelike? Call me the CEO of smuckers because god am i jelly

Good shit. Are you using noteye or just building the level generation blocks yourself?

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