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evil evil evil hehe
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Good but also frustrating video on why rust isnt a cure-all for memory validation errors. The TL;DW is that rust in this situation is removing pointers and forcing you to safely index into a vector which cant give you back invalid memory for a game entity

However theres nothing stopping you from referring to a dead entity or the wrong entity and you've effectively just turned off the borrow checker by making your own fake memory allocator. It boils down the same solution you use for C++ (check the unique/generational id before dereference). Invalid heap isnt a real world bug in entity component systems ever so rust does nothing anyway.

The frustrating part is i kept thinking he was going to introduce me to some ingenious strategy to solve invalid cross referencing and he doesn't.
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If only I had patience to play rpgs

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found an italian gnuchud peertuber on fedi oh my god

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infosec? how about you try having some infosex

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SpudHead (unfunny) (cool??) [0528]

one question. why is it “”” : pawjob : “””

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crispy branzino ☭ (sold out forever)

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awake
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youre addicted to weed I'm addicted to seaweed. I ate 42 snack packs in 2 days.
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𝄞𝖆𝖓𝖓𝖆𝖒𝖆𝖗𝖎𝖆

romantic fiorecraft date:

cherry blossom viewing
horseback tour of the mushroom island
watching the sunset from the top of the lighthouse

then

BDSM sesh in Castle Kirk’s dungeon 😈
(copper golems WILL be involved)

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salon tomorrow
must nor forget
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Khanikken Good Morning Would

Nailed the landing bros
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visual story telling (crashed car next to a beer bottle
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Tony "Lemme Scrape" Bacon

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no more tttt
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